Feel first
We prototype the touch response before we draw a single pixel. If the tap does not feel good, nothing else matters.
Our games
Every title starts as a single mechanic we cannot stop replaying. If it is not fun in one tap, it does not ship.
The studio
CEGA was founded on a simple bet: a small team that owns design, code and art end-to-end can move faster than a committee — and the result feels handmade in a way players notice.
We prototype the touch response before we draw a single pixel. If the tap does not feel good, nothing else matters.
Bold silhouettes, high-contrast colour, zero tutorial walls. You should understand the game before you understand the rules.
No dark patterns, no rage-bait ads. Monetisation a player would choose on purpose.
How we work
One mechanic, one week, one playable build. Most ideas die here — on purpose.
Art direction, game feel, and the loop that makes minute five better than minute one.
Playtests with real thumbs. We cut everything that needs explaining.
Soft launch on Google Play and the App Store, then iterate on what the numbers and the reviews actually say.
We read every message. Usually reply within two working days.